
Transmedia Storytelling is the communication of a story across various platforms such as movies, social media, comics, video games and books, each of which explore a unique part of the story. When all different stories from all different platforms are combined, we have a more detailed and thorough understanding of the text as a whole. (gauravonomics, 2011).

Mattel’s Barbie Franchise, is an example of transmedia storytelling due to the many unique platforms, ideas and concepts generated. The original form was a doll, designed for children to dress and roleplay. Generated from the Barbie doll was a whole world. There are various characters (Ken, Skipper), which live in different worlds (Fairytopia, Under the Sea) which are developed by various technology platforms (website, movies). Where people are used to consuming multiple aspects on a daily basis. (Jenkins, 2003) They are all interconnected and tell different parts of a worldwide story, relying on collective intelligence to produce a world in which everyone can immerse themselves.

Because of the restricted nature and current hype of Tinder, it would be difficult to generate storytelling transmediality. However, using some imagination, there is definitely potential to create an encyclopaedic aspect of Tinder. Perhaps a movie of what occurs after someone is matched? Or a television series of different characters and their interaction with others because of Tinder? Perhaps the ‘swipe’ action could be adapted into other media technologies like Facebook or on television. There are already various Youtube videos which outline people’s unique interaction with others and many memes have been generated.

Transmedia storytelling “is a fantastic spine around which to build a more intensive interactive experience” (gauravonomics, 2013), in which it is expected more company’s and individuals will need to embrace in order to maximise audience engagement and participation. Personally, I am drawn to things which contain Transmedic Narratives because I feel apart of the action and accepted within a wider community with similar interests and values. It allows me to immerse myself in another world which I can access anyway I want, anywhere I want, which in today’s consumeristic society, is the expectations.
References
gauravonomics, Future of Engagement #7 : Transmedia Storytelling, People’s Insights Annual Report, MSL group, http://gauravonomics.com/transmedia-storytelling/, written 11/03/2013, accessed 15/04/14
Henry Jenkins, Transmedia Storytelling, MT Technology Review, http://www.technologyreview.com/news/401760/transmedia-storytelling/, written 15/01/03, accessed 18/04/14